Paps The method involves three major phases:
- first: perception and creative analysis;
- durante :produzione d’idee;
- dopo: selezione e applicazione
Questi tre momenti si scompongono in 5 tappe:
P1 percezione : cogliere il problema interamente con ingenuità;
A1 analisi : scoprire la sua struttura profonda;
P2 production : imagine a large number of solutions;
S selection : prioritize and decide on the basis of the future;
A2 application : making all true supporters innovation.
(To see a practical example of the method Paps, see Appendix: "Creativity practice for the Food Service division of the company X").
The two analysis time creative
creative analysis takes place in two stages, lasting approximately equal. For a problem limited to half a day is enough, more often need to spend a whole day by combining the two phases of a range of relaxation and ease.
This range is all the more important since the end of the disintegration is often the case that the group feels completely upset to the point that a French psychologist has baptized as paralyzing stage this time when we lose sight of the shore leave before they see what we aspire to achieve. It is a time when you may feel anxious, demoralized, discouraged, which may result in a state of depression or even aggression against the group, the problem or animator. The latter should therefore take care to limit the adverse effects of this step of the pass.
you manage the group reporting the existence of crippling stage, its effects and its usefulness, and secondly must therefore be reassuring, calm, support, encourage and play down during this phase and the recovery, that is the date of the restructuring of the elements of the problem in a graph for analysis.
On completion of the creative, as we have seen, it is possible that the final solution has already been discovered, at which point you will have more time and energy to do better the next steps of action: decision and applications.
deconstruction
The deconstruction, is a multi-dimensional territory. The first stage of the analysis will consist in exploring creative as possible within this space, even going over on routes already explored: the very fact of reaching the same discovery by independent pathways may indicate that it has identified a critical point.
Because this exploration is almost exhaustive, it is desirable to increase the angles of attack and follow within the time available, the more largest possible number of logical paths.
Initially it is to see, feel and express their perception both directly and still changing point of view and describe the various landscapes that can be seen from the renewed their points of view.
A second action will be to "purge" as completely as possible. The group is invited to express uncensored all the ideas, representations, assumptions, prejudices, associations, related to the field of the problem or its immediate environment. If this action seems inadequate to animation, the latter may use techniques of "cleaning". The information available will still be listed. Then the group will ask, will list the various questions that arises in relation to the problem, censirà information seems to be missing. So far, the group was around the problem, now enters, and in various ways, we may collect information taken inside.
involvement is even greater in the next step. Researchers are no longer in issue, have the same problem, give you body and soul. The lend their voices, and thus becomes possible to directly question the problem.
The course ends with an analog implementation. The problem is transferred in Wonderland in which everything is possible. In this way you can make a complete list of all the partial conditions that make possible the discovery of the overall solution of the problem.
items collected in each trip are noted on a large sheet of paper and hung on the wall. Of course, throughout this phase of exploration, the group operates freely, without censorship or, with total acceptance of all ideas, and in full cooperation.
Preparation of the excursion. This preparation is particularly important when it comes to group improvisation. But it is not to be neglected even when the entertainer will ask a group of people already trained in techniques of creativity.
The preparation for the trip, therefore, involve three aspects: de-conditioning, heating and communications.
1. Deconditioning . Exercises in the form of games aiuteranno i membri del gruppo a sentirsi a loro agio con se stessi e con il loro partner. Questi esercizi potranno essere puramente mentali o comportare una parte fisica (relax , concentrazione), da valutare da parte dell’animatore secondo la natura e la personalità dei suoi componenti.
2. Riscaldamento . Esercizi che mirano a sviluppare la fluidità verbale saranno praticati individualmente e in gruppo .Altri esercizi innescheranno la mobilizzazione dell’energia necessaria al compimento del lavoro.
3. Communication. exercises to practice in pairs, on the whole group into subgroups and allow partners to look at different points of view, approach, be prepared to work in synergy.
See the problem from all points of view causes the expression of the perception of the problem can be realized by means of various techniques , whose leaders are listed below. This list is certainly not exhaustive, moreover, is neither necessary nor should use all the techniques proposed.
- For me the problem is ....
Each group member is asked to note on your block to its definition of the spontaneous problem, the animator is then completed a round table and takes note of all the proposed definitions, without comment or action. It is hoped that the project leader is expressed last. Everyone must speak. Once this is done, you can add additional definitions. Non è obbligatorio che l’animatore esprima la sua percezione del problema, ma non è neppure vietato.
-For me, the problemi is…
La formulazione iniziale del problema è tradotta nella varie lingue conosciute dai membri del gruppo, quindi viene fatta una ritraduzione nella propria lingua, cosa che generalmente fa apparire aspetti nuovi del problema, poiché non ci sono equivalenze semantiche totali tra le varie lingue.
- Né si, Né no ( lipogramma )
this technique is to rewrite the problem formulation using words that do not include a certain letter chosen by the animator. The elimination of the r, of s, or t is generally productive. The animator is the sole judge of choosing another letter, depending on the words contained in the original wording.
- am a Martian
Group members are invited to step into the shoes of an alien and to express their naive view of the problem
- The problem from a plane
The facilitator asks the group to move away to try to find a general formula the problem and the broad lines of its structure, or may seek to focus attention on a very particular point that will be detailed to the hilt.
- Collage projective
is made available to the group a bunch of magazines with scissors and glue. Each individual is encouraged to build a collage that expresses its representation of the problem. Later, the group formulates a detailed commentary of the collage, the facilitator notes the main points. This technique is sometimes more than enough to fill half of the first phase of creative (See Appendix: "Reinventing a new humanism").
Purge. The group is invited to make a list of the information held on the issue. Sometimes one of the members of the group, or an assistant animator, is charged with collecting outside or inside the missing information. The group sets out solutions to the problem that already know the solutions found by other firms and various enterprises.
The facilitator asks each participant to express the ideas of solution which has already in mind, even if it is judged by its partial solutions or author trivial or ridiculous. Do not forget that everything here works to freewheel. But the soul must take care to cut le catene di associazione ed evitare che il gruppo si lanci prematuramente in una vera e propria ricerca di idee. Lo scopo di tutta questa fase è trovare il problema, non produrre a priori un grande numero di soluzioni.
Se l’animatore ha la sensazione che tale operazione è insufficiente, può utilizzare le tecniche di “ pulitura”. Per esempio stimolerà la creatività del gruppo con la lettura di un elenco di parole induttive: ogni membro del gruppo è invitato a reagire individualmente annotando per iscritto il maggior numero possibile di queste parole e incrociandole con i problemi posti. O ancora ,l’animatore può chiedere al group to incorporate the problem in a field that already represents the basic structure of the problem.
ask about the problem . three questions are suggested to facilitate the conduct of this phase:
1. the first series includes such classic questions: who, what, when, where, how, why since, so why not ..
2. the second set involves the use of Catalan (a neologism made up by the words "check list") to wonder what would happen: adding or removing elements of the problem, multiply or divide, kill him turning it over, combining it with other elements .
3. the third series to the positioning of the problem: If our task is a problem? Who is really interested in the real discovery of the solution? Who is likely to hinder its implementation?
Entrare nel problema . Il gruppo è invitato ad addentrarsi nel problema. L’animatore individua alcuni punti chiave sui quali focalizzare l’attenzione del gruppo. Per esempio, può chiedere a uno dei membri del gruppo di identificarsi con uno degli oggetti o con una delle persone implicate nel problema .
( Vedere appendice: “ Il gioco delle tre parole: lavorare con i propri sogni”).
Essere il problema . Questa azione è la più impegnativa e l’animatore la farà applicare soltanto se ha individuato nel gruppo delle persone in buona forma e adatte all’uso del pensiero metaforico.
Qui il problema sarà vissuto dall’interno da parte di una persona. Per esempio: vendere più yogurt ai bambini , creare un nuovo modello di automobile familiare .
L’animatore attraverso il suo atteggiamento e le sue indicazioni, aiuta l’attore a entrare nei panni del personaggio del problema . Secondo i casi, gli chiederà di esprimersi verbalmente o non verbalmente.
The non-verbal expression can be implemented with mime, mime or dance. Verbal expression, the facilitator will ask the question (so the actor who identifies the problem) initially asked to express his feelings and his feelings, then ask him to describe as accurately as possible from its inception until now . Finally, I will ask about his desires, and ask if you really desire to be resolved, and if he prefers to live his life as a problem. He will ask its relations with the other problems the company.
the interrogation was conducted by the animator, il gruppo è invitato a porre delle domande integrative. Lungo tutta la durata dell’identificazione , i membri del gruppo prendono nota delle loro osservazioni, analisi , idee.
(Vedere appendice: “ Il gioco delle tre parole: lavorare con i propri sogni”).
Importante : un’attenzione raccolta, un ambiente caloroso che escluda qualsiasi manifestazione di umorismo intempestivo sono le condizioni necessarie per la riuscita dell’identificazione.
Variante : a volte il problema può essere interpretato più facilmente in simultanea da due o tre persone che fanno un monologo a più voci.
Trasporre il problema . Nel metodo sinettico , questa tecnica è chiamata l’analogia fantastica. In effetti , le regole del gioco è che il problema venga trasposto in un paese delle meraviglie e quindi risolto. Successivamente il gruppo è invitato to describe how it is resolved. At this point you do an inventory of all the minor problems that have received partial solutions realistic or not realistic, reasonable or completely crazy. Likewise, you identify who helped solve the problem and who has been an obstacle.